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Immersive Xperiences (IX) Series: Shifting Time, Space, Things and Learning

Immersive Xperiences (IX) Series: Shifting Time, Space, Things and Learning Online

This 4-part HyFlex series shares information and hands-on activities. 

We will consider how the affordances of simulations add value to today’s learning landscape. Through simulations, we can now shift time and space to create authentic learning experiences to engage and motivate learners. We can now be involved in simulated environments using new genres of technology, making choices and affecting outcomes. Exploration sessions will share how freely available tools can be used to simulate reality. Simulations are no longer restricted only to those who have access to expensive virtual labs. 

This series shares examples of how higher education is making use of Immersive Xperiences (IX).

Jan 6 - Session #1: Presentation About a Variety of Immersive Xperiences

Jan 13 - Session #2: Hands-on Exploration Using Google Street View to Create 360° Virtual Tours

Jan 20 - Session #3: Hands-on Exploration of Google Arts and Culture & Other Virtual Reality (VR) Tours

Jan 27 - Session #4: Hands-on Exploration Creating Augmented Reality (AR) Using Merge Cube

The first session provides a broad overview of IX modalities.

Subsequent sessions involve short ½ hour hands-on activities followed by optional time for questions and self-exploration. 

 

HyFlex Format

Registering for this event automatically registers you for all 4 parts of the series. Participate in all sessions, or just the sessions that interest you. Choose your preferred modality for each individual session (ZOOM or UB Learns).

In-Person
In-person options for the series have been canceled due to a rise in COVID cases. 

Via ZOOM
A link to join the ZOOM meeting will be emailed after registering.

UB Learns
The day following the session, you will see a course titled, “Immersive Xperiences (IE),” in UB Learns. The course will not expire so you can continue to access the workshop, resources, and recordings. 

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Hands-on sessions require a smartphone or mobile device with the ability to install relevant apps/software. If you do not have an appropriate device, a small number of devices will be available to share with in-person attendees. 

A Cardboard-type VR viewer is not required, however, it will make the experience more immersive. A few plastic VR viewers will be available at the in-person sessions along with proper disinfecting wipes. If you would like to purchase your own VR viewer, be sure that it is appropriately sized for your device. 

Related LibGuide: AR/VR/MR Community of Practice by Carolyn Klotzbach-Russell

Dates & Times:
1:00pm - 2:00pm, Thursday, January 6, 2022
1:00pm - 2:00pm, Thursday, January 13, 2022
1:00pm - 2:00pm, Thursday, January 20, 2022
1:00pm - 2:00pm, Thursday, January 27, 2022
Time Zone:
Eastern Time - US & Canada (change)
Online:
This is an online event. Event URL will be sent via registration email.
Categories:
  All Workshops  

Registration is required. There are 72 seats available.

Event Organizer

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Roberta Sullivan

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